Types, they have fewer potential settings. Tiles that are automatically set to have a certain effect when placed in a scene, such as links or barriers. Tiles that can have a gimmick added to them, such as playing back a sound effect, displaying an object, or triggering Orthodox tiles that can be used to create things like walls and floors. The tiles you create can be used in the "Scene" tool to draw a field. In the Tiles tool, you can manage the images used as tiles, and various elements of each tile, such as wall settings (making tiles impassable), animations, and effects when touched by a character. The field (also known as a map) that serves as the setting for your game is created by putting together parts called "tiles". Getting Started What Is Pixel Game Maker MV? Features of This Software How to Start Making A Game The Basics of Game Creation How to Play A Finished Game Basics of Editing Screen Views and Basic Controls About The Menu Bar Settings Menu Scenes What Is A Scene? Scene Screen Adding Scenes Placing Tiles Placing Other Parts Changing Settings for Placed Parts Tiles What Is A Tile? Detailed Settings for Tiles Animations What are animations? Adding Animations Motion: Screen Views Motion: Setup Process Effects Animation Particle Animations Objects What are objects? Object Screen Action Programs Detailed Object Settings Other Settings Resources What are resources? Add resource Text Tag Functions Transitions What are Transitions? Screen Flow Portal Transfer Plug-ins What are Plug-ins? Documents Resources and Data Plug-Ins About SpriteStudio data Other ETerms of Service Trademarks and Registered Trademarks Staff Credits User Support TilesWhat Is A Tile? Function Overview
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